Combo Video · 2005
Persona's Castlevania: Aria of Sorrow Speedrun! is a fighting game combo video originally posted to combovideos.com in 2005 by eidrian. This video showcases the high-level fighting game execution and advanced combo routing — the kind of creative routing, frame-perfect timing, and character-specific execution that defines competitive fighting game play. From the original post: "Persona has brought us a new installment of the Castlevania Encyclopaedia series. This time is Castlevania: Aria of Sorrow for the GBA with a totally impressive No damage, full percent run."
Persona has brought us a new installment of the Castlevania Encyclopaedia series. This time is Castlevania: Aria of Sorrow for the GBA with a totally impressive No damage, full percent run. Here are some notes from the author: If you enjoyed the SotN speed run then you'll get a kick out of this. Although it starts off slow, it gets a lot faster later. Pretty much same rules apply to this run just like the SOTN run, full percent (without glitches), no damage, etc. Overall doing a speedrun for AoS was easier than SotN because the layout of the castle was easier and pulling off motions are a lot easier. But AoS does come with some challenges that makes SotN look like a walk in the park. First of all, doing a no damage speedrun for AoS was really stressful. Most of the time, the prob was mainly getting damaged, not the time. Another bit was random souls, which is probably more annoying than challenging because it depends on luck rather than skill to obtain them. Nothing else to say much, other than it having the same quality the SotN speedrun had in my opinion. Well planned routes, some slick movements and some tight gameplay. A must have for the speed run collectors. Download it here! Also, check out his new Superplay Chronicle page
This post was recovered from the original combovideos.com via Wayback Machine. Spot a wrong match? .