KoF XIV K' CMV Blackout Edition by Dark Chaotix

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Ha, totally forgot to make this public. Still trying to find the time to stream, might be testing the new PS4 Twitch app soon twitch.tv/dandyj

Credit to TSS Atma for finding about new kara properties in his video here: https://www.youtube.com/watch?v=5GCaFIVf00M This is just a perfect example of using kara roll to control which side you end

For some reason, you can't recovery roll Kyo's 2D, at least in the demo. 2D xx 236A then hold 8 for normal jump results in a safe jump setup. Not sure on how perfect it is, but it seems pretty tight.

Example of how Nelson can mixup which side/overhead off a flip reset. The combo I'm using is 2B,2A,4A~4B~6D, 5C(1) xx hcf+B. The combo into climax is 6B~4B~6C(1), qcf,hcb+PP.
