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When Fighting Games Went 3D (And Failed?)

Street Fighter 6 · Tutorial · 2026

When Fighting Games Went 3D (And Failed?) is a Street Fighter 6 tutorial uploaded by ButtonMashers in 2026. This tutorial breaks down the drive system mechanics, modern combo routes, and frame-perfect punishes that drives competitive Street Fighter 6 play — the kind of execution-and-strategy detail you can take into your own training mode. From the original post: "In the late 90s and early 2000s, many iconic 2D fighting game franchises tried to transition into 3D."

Original YouTube Description

In the late 90s and early 2000s, many iconic 2D fighting game franchises tried to transition into 3D. Games like Street Fighter EX, KOF Maximum Impact, and Mortal Kombat Deadly Alliance represented a major shift in the genre, when companies tried to imitate the insane success of games like Soul Calibur and Tekken. Not all of them succeeded, but is a pretty damn fun story to…

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In the late 90s and early 2000s, many iconic 2D fighting game franchises tried to transition into 3D. Games like Street Fighter EX, KOF Maximum Impact, and Mortal Kombat Deadly Alliance represented a major shift in the genre, when companies tried to imitate the insane success of games like Soul Calibur and Tekken. Not all of them succeeded, but is a pretty damn fun story to explore! This is the story of the strange era when fighting games went 3D. Thank you for watching! If you like this type of content, please consider subscribing!

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From ButtonMashers's YouTube channel