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When you could Parry in Street Fighter Alpha

Street Fighter Alpha · Combo Video · 2021

Street Fighter Alpha's Hyper mode unlocked a parry system that fundamentally changed how the game played, and this video explores when that defensive mechanic actually became available. Rather than a standard versus match, desk digs into the mechanics across different ISM variants—the fighting style options that gave characters unique tools. Ken's air fireball and Guy's teleport are highlighted as examples of how each ISM dramatically shifted character capabilities. The video strings together multiple sequences showing these mechanics in action, demonstrating both how versatile the system was and why certain ISMs became favorites among players testing the game's hidden potential. For anyone curious about Street Fighter Alpha's experimental features or how parrying shaped the meta across different modes, this breakdown reveals the technical side of a beloved PS2 compilation's bonus content.

Original YouTube Description

Hyper Street Fighter Alpha was an additional mode included in Street Fighter Alpha Anthology on the PS2. It included 'Street Fighter 3-ISM' mode that allowed characters to parry. There were other ISMs that gave the characters some new moves, such as Ken's air fireball and Guy's teleport. I've tried to include a bunch of them here. If you want to support my channel... Check…

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Hyper Street Fighter Alpha was an additional mode included in Street Fighter Alpha Anthology on the PS2. It included 'Street Fighter 3-ISM' mode that allowed characters to parry. There were other ISMs that gave the characters some new moves, such as Ken's air fireball and Guy's teleport. I've tried to include a bunch of them here. If you want to support my channel... Check out my band:

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From desk's YouTube channel