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MvC3: Captain America Infinite / キャプテン・アメリカ - 永久コンボ

Marvel vs Capcom 3 · Combo Video · 2011

Captain America's shield slash in Marvel vs Capcom 3 can loop infinitely thanks to its minimal hit stun properties—a mechanic that parallels Akuma's Hurricane kick. The shield connects with just enough stagger to chain into itself repeatedly without the opponent ever breaking free, making this one of the most practical infinites in the game. Unlike other loop setups, this version demands no meter expenditure, bypasses X-Factor requirements, and launches from common combo starters like crouching heavy attacks or standard launchers. The discovery emerged from testing standing heavy shield slashes, where initial attempts would eventually drop, but further refinement unlocked a fully sustainable loop. What makes this infinite stand out is its accessibility—it avoids the execution demands and resource costs that typically gate advanced combo tools, opening up consistent damage opportunities from nearly any mid-combo position.

Original YouTube Description

Much like Akuma's Hurricane kick, the minimum level of hit stun inflicted by CapAm's shield slash never becomes severe enough to prevent it comboing into itself. In other words, you can keep throwing your shield until the other person dies. This was brought to my attention by a video made by 'KazuYoshitsuna'. Showing many reps of standing H-Shield slash. Unfortunately, the…

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Much like Akuma's Hurricane kick, the minimum level of hit stun inflicted by CapAm's shield slash never becomes severe enough to prevent it comboing into itself. In other words, you can keep throwing your shield until the other person dies. This was brought to my attention by a video made by 'KazuYoshitsuna'. Showing many reps of standing H-Shield slash. Unfortunately, the opponent would always fall out after a while. After a bit of messing around I found a way to make it loop infinitely. This is by f

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