Street Fighter V · Combo Video · 2025
Why throw loops were different in older fighting games is a Street Fighter V combo video uploaded by KyokujiFGC in 2025. This video showcases the high-level fighting game execution and advanced combo routing — the kind of creative routing, frame-perfect timing, and character-specific execution that defines competitive Street Fighter V play. From the original post: "Lots of throws leave you close in older games, so why do people act like "throw loops" weren't a problem until SF5? Well, when it comes to grabs on wake-up, "throw protection" is something that doesn't get talked about much."
Lots of throws leave you close in older games, so why do people act like "throw loops" weren't a problem until SF5? Well, when it comes to grabs on wake-up, "throw protection" is something that doesn't get talked about much. It's changed a lot and so have knockdowns as a result. I just wanted to quickly show how its implementation affects what defensive options you have,…
Show more →Lots of throws leave you close in older games, so why do people act like "throw loops" weren't a problem until SF5? Well, when it comes to grabs on wake-up, "throw protection" is something that doesn't get talked about much. It's changed a lot and so have knockdowns as a result. I just wanted to quickly show how its implementation affects what defensive options you have, and how it being nerfed heavily from SF5 onwards has affected the meta around mix-up. It's not just about positioning. Copied from my Twitter post.
From KyokujiFGC's YouTube channel