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demonstration/evidence of throw break OS in SoulCalibur VI (read desc)

Soulcalibur VI · Combo Video · 2018

demonstration/evidence of throw break OS in SoulCalibur VI (read desc) is a Soulcalibur VI combo video uploaded by Shoryuken (Shoryuken.com) in 2018. This video showcases the high-level fighting game execution and advanced combo routing — the kind of creative routing, frame-perfect timing, and character-specific execution that defines competitive Soulcalibur VI play. From the original post: "Not the world's most exciting video, just transparency. skip to the end for the raw footage itself. UPDATE: The excellent TOOLASSISTED has done an in-depth study of what's going on behind the scenes of SCVI's throwbreak system."

Not the world's most exciting video, just transparency. skip to the end for the raw footage itself. UPDATE: The excellent TOOLASSISTED has done an in-depth study of what's going on behind the scenes of SCVI's throwbreak system. SCVI, for some reason, allows players to switch their throw breaks constantly in its break window. Taking a look at the stress test They put the engine under, the results get... goofy: https://twitter.com/TOOLASSlSTED/status/1062260083395121153 It bothers me still that my 4-frame spacing broke both throws multiple times, but I can't (and won't) argue with these comp

Source

From Shoryuken (Shoryuken.com)'s YouTube channel