Street Fighter II · Combo Video · 2019
Street Fighter II's M. Bison glitch that took two months to nail down. Desk spent weeks reproducing a bug so obscure it had never been documented anywhere despite decades of community analysis and glitch hunting. The discovery required precise manual timing—juggling a PS4 controller and arcade stick simultaneously to sync P1's attack with P2's jump input at just the right frame. After nearly giving up on day three, persistence paid off. The glitch sits so far outside typical SF2 knowledge that even the exhaustive community catalogs of system quirks and exploits had missed it entirely. This is the kind of deep system breakdown that reminds you there's still undiscovered territory in fighting games thought to be completely solved.
Here is the follow-up video, featuring a SF2 glitch even more stupid: I couldn't find a single word of this being documented anywhere or any footage of it ever happening. That's why it took so long for me to figure out what was going on. SF2 has been taken apart over the years with pretty much every glitch and system quirk being written about or featured in videos, but I…
Show more →Here is the follow-up video, featuring a SF2 glitch even more stupid: I couldn't find a single word of this being documented anywhere or any footage of it ever happening. That's why it took so long for me to figure out what was going on. SF2 has been taken apart over the years with pretty much every glitch and system quirk being written about or featured in videos, but I couldn't find this. Also, I didn't use tool assistance to test this, I had a PS4 controller in one hand and my other on an arcade stick. Then I was just trying to precisely time the attack with
From desk's YouTube channel