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MvC3: The Zero Glitch / ゼロのバグ

Marvel vs Capcom 3 · Combo Video · 2011

In Marvel vs. Capcom 3, Zero has access to a game-breaking glitch that effectively ends the match before it starts. By executing a snapback during Zero's Sougenmu super and timing it so only the shadow connects while Zero himself whiffs, players can trigger a state where opponent characters refuse to jump back into the fight. Combined with assist characters already on screen, this creates a complete lockout—the opposing team becomes unresponsive, leaving them unable to challenge or defend. Victory becomes automatic if you have more health remaining, as your opponent has no way to engage. While the setup demands two power stocks and precise execution, the payoff is devastating: a guaranteed win condition that exposes a fundamental flaw in how the game handles character swaps and assist mechanics during specific super animations. This is less a combo and more a discovery of something the developers clearly never intended.

Original YouTube Description

Other MvC3 stuff: Akuma's infinite combo showcase: http://www.youtube.com/watch?v=5Rfci2YN38M UPDATED DESCRIPTION: To activate this glitch, you must perform a snapback during Zero's Sougenmu super. Then have only Zero's 'shadow' connect (Zero himself must whiff). If you can do this while 1 or more of the opponents assist characters are on screen the glitch is ac

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