Street Fighter Alpha 2 · Combo Video · 2014
Omega Ken returns in Street Fighter Alpha 2 with a complete mechanical overhaul that transforms his gameplay around rapid tatsu pressure and reimagined fireball patterns. This combo video highlights his new qcf+K input—which shifts properties based on button duration—alongside the EX variant that demands two meter stocks, echoing design principles from his Street Fighter Zero appearance. Ken's updated close-range heavy kick and the ability to cancel jumping fierce punch directly into tatsu create new combo pathways that weren't previously available. The fireball system mirrors Gouken's approach rather than Ken's traditional mechanics, fundamentally changing how zoning and spacing work in his arsenal. Viewers consistently point to the relentless senpukyaku loops and the sheer volume of spinning kick sequences as the defining feature of this version, with standout moments earning immediate praise for their execution and visual impact. Recorded at 60fps from Ken's SFA2 Gold stage theme, the video captures both the technical precision of the new system and the dramatic shift in Ken's identity within the Alpha 2 roster.
New Stuff: New move:qcf+K (changes if button is held), ex.version uses 2 stocks, looks like his super from SF Zero Super is different New close st.HK can cancel j.HP into tatsu all fireballs are different. They act a lot like Gouken's Track Used: Ken's stage from SFA2 Gold
From desk's YouTube channel