Super Smash Bros. · Combo Video · 2015
Ken's PAL variant opens up a completely different combo pathway than the standard version, and this compilation explores ten of the best examples. In PAL regions, Marth's down-air functions as a meteor smash rather than a spike, which means opponents can meteor-cancel out of it—a defensive option that doesn't exist in NTSC play. That fundamental difference forces Ken combos to finish differently: instead of the traditional down-air spike finish, PAL Ken combos end with Marth's reverse up-B (Dolphin Slash). The trade-off weakens Marth's recovery slightly, but it enables flashier, more elaborate combo sequences that build into the up-B finish. This video captures those high-impact moments where the PAL ruleset creates opportunities for extended combos that simply aren't possible elsewhere. Whether you're curious about regional differences in Smash Bros mechanics or looking for fresh Ken combo ideas, this collection demonstrates how a single mechanic change can completely reshape a character's combo game.
A PAL Ken combo is when a Marth finishes his Ken combo, with the reverse dolphin slash (Up-B) instead of the D-air spike, this is also known as the european ken combo, because in PAL, Marth's D-Air does not actually spike, it is a meteor and can be meteor-cancelled. Although it makes Marth a bit worse in EU, It makes awesome moments like this possible. Thanks for watching…
Show more →A PAL Ken combo is when a Marth finishes his Ken combo, with the reverse dolphin slash (Up-B) instead of the D-air spike, this is also known as the european ken combo, because in PAL, Marth's D-Air does not actually spike, it is a meteor and can be meteor-cancelled. Although it makes Marth a bit worse in EU, It makes awesome moments like this possible. Thanks for watching :) Thanks to: Adding this in a few hours! Sorry
From GR.'s YouTube channel