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MvC2 Dhalsim far jump poke conversions into extended combos, unfly, assist, FSD, supers

Marvel vs Capcom 2 · Combo Video · 2025

MvC2 Dhalsim far jump poke conversions into extended combos, unfly, assist, FSD, supers is a Marvel vs Capcom 2 combo video uploaded by BEATSofDevil in 2025. Featuring Dhalsim, Magneto, and Sentinel. This video showcases the high-level fighting game execution and advanced combo routing — the kind of team synergy, assist setups, infinites, resets, and high-damage routing that defines competitive Marvel vs Capcom 2 play. From the original post: "Dhalsim can use his far jump light kick to hit opponents at ranges they can't hit him. I feel it's similar to Magneto's jump LK just slower but with greater reach."

Original YouTube Description

Dhalsim can use his far jump light kick to hit opponents at ranges they can't hit him. I feel it's similar to Magneto's jump LK just slower but with greater reach. You can use it to poke, punish, catch the opponent lacking, during their air dash or approach, or against a flying Sentinel. you can alter the timing of the far jMK and follow-up jLKs based on positioning and what…

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Dhalsim can use his far jump light kick to hit opponents at ranges they can't hit him. I feel it's similar to Magneto's jump LK just slower but with greater reach. You can use it to poke, punish, catch the opponent lacking, during their air dash or approach, or against a flying Sentinel. you can alter the timing of the far jMK and follow-up jLKs based on positioning and what you want to go for Join this channel to get access to perks:

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From BEATSofDevil's YouTube channel