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&rew's Frame Data Primer is a Guilty Gear tutorial uploaded by ampersandrew in 2024. This tutorial breaks down the air routes, Roman Cancels, pressure sequences, and character-specific execution that drives competitive Guilty Gear play — the kind of execution-and-strategy detail you can take into your own training mode. From the original post: "00:00 Intro 01:10 The Phases of an Attack 01:50 What Do We Do With These Numbers? 04:10 The Importance of Frame Advantage 07:14 Meaty Attacks 08:33 Frame Kills 09:57 Fuzzies 12:23 Safe Jumps 13:57 Hitstop and Blockstop 15:10 Reactions 15:33"

Original YouTube Description

00:00 Intro 01:10 The Phases of an Attack 01:50 What Do We Do With These Numbers? 04:10 The Importance of Frame Advantage 07:14 Meaty Attacks 08:33 Frame Kills 09:57 Fuzzies 12:23 Safe Jumps 13:57 Hitstop and Blockstop 15:10 Reactions 15:33 Mechanics With Narrow Input Windows 17:00 Outro Analysis: Why Button Mashing Doesn't Work…

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00:00 Intro 01:10 The Phases of an Attack 01:50 What Do We Do With These Numbers? 04:10 The Importance of Frame Advantage 07:14 Meaty Attacks 08:33 Frame Kills 09:57 Fuzzies 12:23 Safe Jumps 13:57 Hitstop and Blockstop 15:10 Reactions 15:33 Mechanics With Narrow Input Windows 17:00 Outro Analysis: Why Button Mashing Doesn't Work (https://www.youtube.com/watch?v=_R0hbe8HZj0) Sidenote: Why Button Mashing Works (Somet

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From ampersandrew's YouTube channel