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mvc2 p1/p2 different audio example

Marvel vs Capcom 2 · Match Video · 2024

mvc2 p1/p2 different audio example is a Marvel vs Capcom 2 match video uploaded by Preppy in 2024. Featuring Guile. This video captures live competitive Marvel vs Capcom 2 play — neutral, decision-making, and the tournament-level adjustments that define the team synergy, assist setups, infinites, resets, and high-damage routing of high-level matches. From the original post: "Different sound effects for Guile's Sonic Boom for player 1 vs player 2. More DTPK/MvC2 investigations. The DTPKDump tool is pretty far along at this point: I'm just improving code and writing up documentation."

Original YouTube Description

Different sound effects for Guile's Sonic Boom for player 1 vs player 2. More DTPK/MvC2 investigations. The DTPKDump tool is pretty far along at this point: I'm just improving code and writing up documentation. But one thing that I'd noticed is that there are two sequencer groups in each character file. Group 0 is P1, Group 1 is P2. Each group is a full replication of the…

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Different sound effects for Guile's Sonic Boom for player 1 vs player 2. More DTPK/MvC2 investigations. The DTPKDump tool is pretty far along at this point: I'm just improving code and writing up documentation. But one thing that I'd noticed is that there are two sequencer groups in each character file. Group 0 is P1, Group 1 is P2. Each group is a full replication of the same ~44 tracks only differing at any point by the Sample Playback Definition numbers. Each SPD is normally identical identical between P1 and P2 other than the sequencer priority assignment number (read: player 1 sound

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From Preppy's YouTube channel