King of Fighters XIII · Combo Video · 2016
Terry Bogard's toolkit in King of Fighters XIII ranges from practical bread-and-butter sequences to stylish, high-damage routes that push the character's limits. This combo video explores both ends of that spectrum, showcasing what makes Terry viable while also testing more experimental damage paths. A recurring challenge highlighted throughout is landing the fourth hit of Terry's Neo Max reliably—the timing window proves tight enough that even consistent execution doesn't guarantee the full four hits connect. Rising Tackle combos present a similar puzzle: the individual hits deal modest damage, making it tricky to finish matches without overshooting into overkill territory. The video includes performances from other cast members like King, Iori, Kyo, Leona, and Mai, providing context for how Terry's combo structure compares across the roster. Whether you're learning practical combos or studying the character's damage ceiling, this breakdown covers the technical details that separate smooth execution from inconsistent results.
If you liked the video please remember to leave a rating - it helps me out a lot. --- The King of Fighters XIII combo video showcasing what Terry Bogard is capable of, be that old, new, practical or impractical. -COMMENTS- I'm glad that Terry combos are easy to perform in general because the most difficult part of his combos is getting the extra 4th hit of his Neo Max to…
Show more →If you liked the video please remember to leave a rating - it helps me out a lot. --- The King of Fighters XIII combo video showcasing what Terry Bogard is capable of, be that old, new, practical or impractical. -COMMENTS- I'm glad that Terry combos are easy to perform in general because the most difficult part of his combos is getting the extra 4th hit of his Neo Max to hit and getting the last hit of any of his Rising Tackles to KO on the final hit because I don't like doing "overk
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