Guilty Gear · Tutorial · 2020
DMC5's Vergil mod transforms Devil May Cry 5 into uncharted territory, and this footage captures the character breaking the game's systems in ways the developers never anticipated. Using a custom Vergil implementation built on Dante's framework, the video documents what happens when a fully-realized swordmaster enters a game that wasn't designed around his moveset. The creator openly admits confusion toward the video's conclusion—timestamps at 5:05, 7:11, and 7:38 mark moments where the mod's interactions with the base game produce unexpected results. Rather than traditional combo demonstrations, this is raw exploration of how modded character assets interact with Devil May Cry 5's underlying mechanics. The footage showcases the technical work behind making Vergil playable, crediting the modders who made this possible while highlighting both the potential and the breaking points of adding an entirely new character into an existing game engine. For anyone interested in fighting game modding, character implementation, or how far Devil May Cry 5 can be pushed, this captures an unfiltered look at what happens when you introduce something the game never had to handle.
To tell you the truth, I don't even know what happened towards the end. 5:05 7:11 7:38 Music: Playable Vergil wouldn't be possible without the following people: - DrPenguin51 Red Vergil mod thanks to x17x MY RECORDING SOFTWARE ► https://goo.gl/Rdnzrd (Affiliate Link) DISCLAIMER: All of the footage seen in this video was recorded by myself in 1440p60 The footage was then…
Show more →To tell you the truth, I don't even know what happened towards the end. 5:05 7:11 7:38 Music: Playable Vergil wouldn't be possible without the following people: - DrPenguin51 Red Vergil mod thanks to x17x MY RECORDING SOFTWARE ► https://goo.gl/Rdnzrd (Affiliate Link) DISCLAIMER: All of the footage seen in this video was recorded by myself in 1440p60 The footage was then edited in Vegas Pro with overlays, c
From Xuses's YouTube channel