Infinite Dreams is a combo video that I edited for Toxy and Shiro back in 2006. The combos in the video were insane, however the video quality didn't come out too well, so I recently decided to re-edit the video. Since I didn't have all of the replay files, there were a few combos I wasn't able to recapture, but the overall video quality is much better than the original. You can download it here. I recommend viewing the video with vlc media player. You can download it at http://www.videolan.org/vlc/
This post was edited by Hyper Sonic (07-13-2010 22:48 GMT, 57 days ago)
Pfffffff looking at that Wolverine combo on Gambit now that the vid is released with better quality. So Lezard just does his stuff and at the end of the combo he does back-dash then up and continue to combo? That's insane... I won't shut my mouth and give props to tox or whoever player unless they explain how they did the combos... I can agree that some of these combos are possible, but w-h-a-t toxy did 2 Sabertooth glitches on Ryu? How can you time that???????? I don't think it's possible unless you use cheats (aka low-frame emulators or something). And no - i never bitched against toxy. He was my helo and he was this idol to me, i must have seen Infinite Dreams literally more than 50 times... Heck i saw the newer version 5 times already... And toxy stopped answering all of a sudden to my questions and i became really good at this game (you can tell by looking at my combos) and the things that he did were beyond me, but that's not because of lack of skill. It's because it's generally impossible to do a combo with more than 2-3 fsd and a grab. Beyond that things are impossible. Not to mention that those 2 did various fsds. How about that - in a combo that has 15 fsds and 2 grabs and if you miss just a fraction of a second from a single fsd the whole combo would be lost (imagine doing the fsd by doing a hit at 2/10th of a second, next fsd would be like 6/10th of a second and 12 more!!!). That's insane, there's NO WAY to time the combos. Programmed, unless someone can explain (and i'm sure no one can).
Not to mention that those juggle (aka bouncing combos, when the opponent touches the ground and you attack him at the same time thus breaking the flying screen) combos are shit hard to do, because you have to hit the opponent at a specific height, there's just no guidlines or any other way to calculate at what height to start hitting the opponent in order to get the juggle...
Even stranger is the fact that some juggles don't remove the flying screen... WEIRD!!!
this was one of my fav combo vids. and yea it is great for the quality upgrade. XvS is my fav fighter and i never get tired of seein combos in that game XD
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@Delian; True some of the combos in that vid are downright rediculous in terms of execution, but that doesn't mean they're impossible. If they used some sort of program pad or slowed the game down then so what? The point of combo videos is to show what is possible, whether it's practical or not. Even if the combos are damn-near impossible, the idea is to just show them.
Take for instance Akira in Virtua Fighter. He has a lot of combos that involve 1 frame links. I've seen plenty of match videos where the players in the vids were nailing those links almost 100% of the time. Another example is Hokotu No Ken. One of Raoh's main combo tools is his air spike. You see players using this ALL the time. The window to combo a jab after you land is 2 frames. And a lot of raoh players hit that 100% of the time. So that's 1/60th and 1/30th of a second respectively. How do you do that consistently? Crap tons of practice. Not impossible, just hard as hell to do consistently.
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