combovideos.com

ADD TO FAVORITES | SET AS HOMEPAGE






HomeForumsCV Plus!VideosTOURCV
General Announcements - across all pages on site (use one of the menu slots in admin, slot not decided yet) - Newsfeed:
Forums > FAQ/Game Guides/TEXT Tutorials > Mvc2 Low Tier Guide/Thread
 
> 1 <

Author Message
Online status
trunksoul

Newbie
6 Posts

 


Location: United States
houston
Occupation: kjdasfkljds


Send PM

 04-25-2005 02:30 GMT - #8947    IP:

 
Hi I'm Higher-Jin

I know how hard it is to find information on low tier characters in MVC2 and actually for the most part you may have to find out alot of the info out yourself

I wanted to make a low tier thread so all the low tier players can come together and anyone curious enough to try out low tiers can get some good data.

In order to be succesful with low tiers you have to be willing to put more time into them you have to be more technical than most simply because alot of low tier characters have very specific strenghts and tend not to have stuff that is so easily exploited.



This guide/thread has alot of the basics:

- Stamina for each character

- How to mash throws properly

- Link to Joo's frame data that can help you find out just how useful your normals are

- A complete list of char-specific ways to avoid sentinel's unblockable during a super jump with low tiers

- Low tier rankings list (A tier list but confined only to low tiers) and yes I will take feed back and maybe even change the tier list

- Various Mvc2 system information you may not know about

VERY SOON TO COME:

- Character Specific comboes, strategies and mini-faqs

- I will try to find the best threads on specific characters from various msg boards and then have a list where each character has a thread(s) that have useful information


IMPORTANT: Please if you have anything to contribute please do so, feel free to post ideas, comboes, and tricks ect.

Now here is the information:

Stamina Tiers: (originally posted by magnetic hail in srk, but he did not make this)

the life bar is 143 points longs. The average jab does about 4-5 damage, and the average fierce does about 12-16. Dan's suicide move (Otoko Michi) takes off 100 points of damage. From highest to lowest, the stamina tiers run:

75%: (highest) Sentinel
81%: Colossus
87%: Blackheart, Hulk, Juggernaut, Zangief
93%: Captain America, Dr. Doom, Omega Red, Rogue*, Silver Samurai**,
Thanos, Tron Bonne
100% (average stamina) Amingo, Cable, Captain Commando, Charlie,
Cyclops, Gambit, Guile, Iron Man, Jin, M. Bison, Ruby Heart, Ryu,
Sakura, Venom, War Machine
106%: B.B. Hood, Chun-Li, Hayato, Jill, Ken, Magneto, Megaman,
Sabretooth, Spiral, Storm
112%: Cammy, Dan, Dhalsim, Felicia, Iceman, Pyslocke, Shuma Gorath
118%: Marrow, Morrigan, Sonson
125%: Anakaris, Spider-Man, Strider, Wolverine
137%: Akuma, Roll, Servbot, "Bone" Wolverine (aka Bonerine)

* Rogue takes 46% damage upon receiving "Defense Up" from her Power Drain.

** Silver Samurai takes 117% damage if he uses his lightning power-up once or twice. Should he use his lightning power-up three times in a row, his stamina will return to 93%. Silver Samurai takes 46% damage if he uses his ice power-up once, twice, or three times in a row.Silver Samurai takes 140%! upon using his fire power-up once, 117% after using it twice in a row, and after using it three times in a row, his stamina returns to 93%.

dunno who originally wrote that but i found it lying on my pc, i think from some site...

---------------------

Frame Data

and here is Joo's Mvc2 Frame Data

http://www.video-opera.com/features/mvc2/mvc2-joo.php


---------------------

Mvc2 Special Move Crossup "Glitch"

Here is another piece of information that is important to know:

Mvc2 Special Move "glitch"/property

It really isn't a glitch but it's important and it makes special moves work in a way you probably didn't think they did.

The Special Move property is something in marvel that really hurts special move cross ups (ken's command roll + assist, bison devil's reverse + assist ect.)

The rule is that you aren't considered on the other side (cross up) until the opponent's sprite turns around to face your character

another neat thing is using a cross up hurricane kick, you can't hit them with one normally but wait until their sprite turns around and then do one and you'll see it will hit.

Special Move Cross ups can still be used but they require specific timing and are alot slower becaue of this... this is just to help you out in case you decide to try to use something like this with your characters... however i wouldn't rely on this rule completely always test out your tactics and if you have two controls simply hold down+back on one control while you do your cross up

Pro Tip: If you can't get a friend to help you and you can't move your hands fast enough to test it out or do 2 controls at once

here is a good way to do it with 2 controls:

Do a move with one character, press pause with that control

then get the other control quickly press start on the first control then press start on the second control

now all you have to do is un pause on the control you now have (should be the second control) and do your move , or block or whatever.

This comes in handy because it's hard to press start on control 1 and then move on to control 2 and input a command at times.

--------------------------------------------------------

The Low Tier Rankings List (this is just personal opinion if you feel you want to correct me go ahead)

Tier 1

--Top--
Omega Red
Rogue
Dhalsim
Juggernaut (with glitch)

--Middle--
War Machine
Anakaris
Morrigan
Venom

--Low--
Colossus
Hulk
Son Son
Silver Samurai
Ice Man
Ruby Heart
Cammy
BB Hood

Wolverines (I'm not sure where to put them but they are at least 2nd tier)

Charlie (He is top second tier at least, you can put him up in 1st too)


Tier 2

--Top--
Marrow
Gambit
Bison

--Middle--
Spiderman
Jill
Hayato
Chun Li
Shuma
Amingo

--Low--
Strider (NO DOOM!)
Captain America
Sakura
Guile (he could be bumped to middle even just for his good match against sentinel)

Akuma
Ken
Ryu (I still think ryu is the worst of the 3 although i admit he is alot better than i thought if it wasn't for the HK glitch he'd prolly be the best.. maybe)


Tier 3

--Top--
Zangief
Servbot
Jin
Sabretooth



--Low--
Dan

Roll


(A space indicates i think that a character is better than another even though they are in the same category)

--------------------------------------------------------

Avoiding the Unblockable

Here is a quick list of low tier moves that can attempt to avoid the unblockable (this is for super jump mode)

Felicia: Wall Cling , Dp + K in the air

Mega Man: Wall Jump, Dp + Lp right before he lands on the laser, he's too short to be hit by the rocket punch on recovery.

Shuma Gorath: Mystic Smash

Wolverines: Dive Kick so they wont' know when you'll do a real super jump and it alters your decension, Drill Claw, Wall Jump

Thanos: Knee Dive , Do Air Tackle before the normal jump screen you can block afterwards

Dan: Do light kick kyaku to delay the landing, block afterwards

Guile: Flash Kick

Amingo: Onion Dash might work i'd do it before i get to the normal jump screen.

Ken: Don't think he has one, Upper cut might work right before the laser I'd suggest Hurricane Kick Over to him before then so he can't set it up.

Ryu: Hadouken to slow decent if he tries to rocket punch xxx shinkuu

War Machine: Air Dash/Smart Bomb/Fly xxx Unfly

BB Hood: Double Jump, Cock Tail before Laser does too

Son Son: Air Dash, Fierce DP into Stick Super, Air Monkey Projectile

Marrow: Missle Super Stops it Cold, Bone Rang, Double Jump

Silver Samurai: Air Projectile

Ruby Heart: Ball Special, Ball Super.

Sabretooth: Wall Jump

Charlie: Razor Kick before lazer

Akuma: Air Fire Ball, Dive Kick

Zangief: SPD in the air to mess up timing, Lariat before rocket punch might work.

Ice Man: Artic Attack, Ice Beam in the air to mess up timing, Ice Ball

Gambit: Air Kinetic Card to mess up timing

Anakaris: Air Curse to mess up timing , Coffins, Air Dash to mess up timing

Hayato: Diving Sword right before lazer should work, diving sword just to mix up timing

Jin: Dive Kick MIGHT work doubtful

Captain America: Shield Slash to mess up timing, Double Jump

Spider Man: Max Spider, Web Dash, Air FB to mess up timing, Wall Jump

Juggernaut: Splash might work

Bison HP Teleport should work, Scissor Kick, Flight mode/Fly xx Unfly

Morrigan: Upward Air Dash, Air FB to mess up timing, Dive

Sakura: Air Fire Ball To mess up timing, desperation Dashing Uppercut before laser

Venom: Hp venom Fang, Web Swing

Jill: Tackle before normal jump screen (she takes a while to recover but she does eventually)

Hulk: Air HP to mess up timing

Cammy: Double jump, Desperation HK cannon drill before lazer

Strider: Air Dp+ Punch move, Horizontal qcf+ attack move, double jump, wall jump

Rogue: Air Dash, maybe dive kick

Servbot/Roll: air fireball to delay

Chun: Lighning kicks to delay, triple jump, wall jump, air dash

Omega: qcf+ attack move, air dash foward before lazer press back before he cancels into rocket punch.

--------------------------------------


Throw Mashing:

This is what Zaza told me in his wolverine thread

Quote

ONE of these days I'll get back to this thread properly. Until then, I'll answer Higher-Jin.

Usually, mashing (which SHOULD be called 'wiggling') is less in the buttons and more in the stick. This would be useful if everyone were southpaws, but since most people are right handed, they put more emphasis on the buttons.

When it comes to wiggling, "make the wood clack" is what I usually say (meaning: wiggle it fast and hard enough to knock the wood around the joystick). That's step one.

Step two is learning to respect a stick's neutral position. People that play P-groove or 3S know what I'm talking about here. You can't parry instantly by going from block to forward. Well, you can... but it requires a smooth motion from back-to-neutral-to-forward. An easier way is to operate in neutral. Most people operate their defense from the back or down-back position.

All in all, if you want to become a parry fiend (or are preparing to parry), then stay keen and watch for what's coming. Operate your defense from neutral to get them off steadily.

WHAT'S ALL THIS GOT TO DO WITH MARVEL, JOE??

Step two is: instead of making the wood clack (don't try to skip step one... make the wood clack first!), respect neutral and wiggle that way. The CPU will respond to the movements quicker if you wiggle with it in mind. In other words, step two is to NOT make the wood clack.

Now the BUTTONS are a different story. I have a theory about the buttons that works whenever I care to test it, but I rarely do. The only useful and systematic way to accelerate mashing with the buttons is a 'lil thing I call "rotation."

Take the four buttons your point attacks with. Start at LP and rotate clockwise (from LP to HP to HK to LK back to LP again). This can be done with your index (LP) to middle (HP) to ring (HK) to thumb (LK). One you're in that position, you can actually rotate clockwise or counter-clockwise. But it's what works best, depending on how fast you get rotations.

OF COURSE you can learn to "palm" the method and OF COURSE you can TRY to skip a button to increase rotation speed... all I'm trying to point out is that perhaps Capcom intended for its CPU to process the phenomena (which is actually our theory) of "random mashing" this way. I've always been about precision when it comes to fighting games... this is the most precise I've gotten when it comes down to it.

Don't take all this to the bank and expect me to be #1 MASHA!! It takes energy. Like I said before: sometimes I can do it well (damn well) and sometimes I can't. So :p

Anyway, hope that helped.




That about does it.

Post up about specific character and i'll prolly share any info i know and hopefully some people who play those characters will come in and post some strats aswell.

thanks for reading hope some peeps post up

This post was edited by trunksoul (04-26-2005 00:39 GMT, --- ago)
 

___________________________________________________________________________________________


Online status
BB Hood

News & Moderation Staff
1012 Posts

 


Location: United States
Granada Hills
Occupation: Student


Send PM Weblog 03-04-2005

 04-25-2005 18:58 GMT - #8972    IP:

 
I just wanted to tell you that I didn't read the whole thing. I would have posted more in the topic at SRK that you made but it seems there most don't really care to tell you the truth. Thanks for posting this here though . I will contribute from time to time since I am a low-tier fan and I mostly(I don't use god tier characters) use low tier characters in both serious and fun gameplay anyway.

 

___________________________________________________________________________________________
+++++++= AIM- BBHoodcontroller
+++++++
***+*
***+

Online status
trunksoul

Newbie
6 Posts

 


Location: United States
houston
Occupation: kjdasfkljds


Send PM

 04-25-2005 23:00 GMT - #8981    IP:

 
BB hood

it's nice to see you over here and i'm glad your willing to post on my thread/guide.

However just to let you know I personally think it's a good idea to learn the top tier first so you not only know what you have to go up against you can also see why they are top tier and what makes them top tier.

Also playing top tier will also let you know that it takes skill to use them and even though using low tiers is harder you won't write off top tier players as skill-less.

Keep in mind this isn't really directed at you more to new mvc2 players who may read your post and think it's a good idea to play low tiers only.

I'll be sure to update my ken guide and i'll post up my mini gambit faq here aswell, I've written up alot of faqs and i'm sure i'll get around to posting them all soon.

 

___________________________________________________________________________________________


Online status
BB Hood

News & Moderation Staff
1012 Posts

 


Location: United States
Granada Hills
Occupation: Student


Send PM Weblog 03-04-2005

 04-25-2005 23:37 GMT - #8982    IP:

 
I don't considered top tiers skill less I just find them easier to use. Too easy if you know what I mean. It takes the challenge away from the game. I know how top tiers work cause I played against some of the best (Combofiend, Potter, SooMighty). I haven't beat everyone but still I find it more enjoyable if I play low-tier. Do you agree with it being more enjoyable? I know this thread isn't more for me but Im not saying only pick low tiers. Mid Tiers and Top tiers are good too ( Just try and stay away from the God tiers is what im saying, unless your really good with them or you just like the characters in general. Which is unlikely among the majority that use them: It's My opinion people take it as you please). I cant wait to see some of your faqs. Its too bad I dont have a match of me to show you how good BB Hood is against rushers (and against some characters in general) so you can bring her up in your tier listing. I might have some soon but who knows (Im not promising anything).

If im ruining this thread by posting of what might you or others might call nonsense please let me know.

 

___________________________________________________________________________________________
+++++++= AIM- BBHoodcontroller
+++++++
***+*
***+

Online status
trunksoul

Newbie
6 Posts

 


Location: United States
houston
Occupation: kjdasfkljds


Send PM

 04-26-2005 00:37 GMT - #8984    IP:

 
I'm just saying you can play top tiers and low tiers.

I don't really know you but i doubt you started out playing low tiers and never tried out top tiers (and by top tiers i mean mags n the rest)

I play both top tiers and low tiers and if you like playing low tiers only then good for you i guess but i'm just saying for the newer people maybe they'll find it frustrating if they don't try out the top tier first.

low tiers do provide a different play experience however and it really is fun too (for me at least) , it's up to the player but I would advise against being low tier only and expect it to be the best way to learn mvc2 from a beginner's perspective.

There's nothing wrong with being low tier only or top tier only it's preference but I think that a beginner would gain more from learning top tiers first or at least not shutting out top tiers completely.

Not that you said that it's just as you said you've played some respected players and you say you play low tier only, I just want to point out that it may not be a good idea to start out that way even though you are successful with that.

also on bb hood

I knew of her ability to stop rushers with her hk mine and her zoning with the missles and how effective it can be when you alternate angles

I also do think bb hood is pretty good I mean she has a good and damaging bnb, double jump, only 106% damage (same as mags/storm), good normals and alot of extras (like her super grab, large special move list with alot of good moves and extras ect.)

I will move her up to low tier 1 for now if you ever release a vid i'd like to see it.

 

___________________________________________________________________________________________


Online status
BB Hood

News & Moderation Staff
1012 Posts

 


Location: United States
Granada Hills
Occupation: Student


Send PM Weblog 03-04-2005

 04-26-2005 01:02 GMT - #8987    IP:

 
I don't play total low tier. My team is BB Hood/Dr Doom/Iron Man. Im just saying its good to use a low tier in your team. Anyway some BB Hood stuff:

BB Hood


What you need to know: BB Hood is an anti-rush character because of her hk (mine move), she also dishes out a lot of damage to every character which can be done easily. Her missiles are as important (not more) as her hk because of the quick recocery time and it (lp missile only) can be used to protect you as you are on the ground if you dash with the missile. Her best super is Cruel Hunting but it is not the safest. I actually prefer Beautiful Memory if I dish out a hk for an unrollable otg in case I did not time the hk right but if I were to do a basic combo with no otg's then Cruel Hunting is the way to go. BB Hood is a great run away character and can lock down characters for a decent amount of time and damage, though not as good as Strider/Doom (Of Course). She is a unique fighter because she can be tricky and be able to do things most characters can't for example due to her size and her moves she can get past things easier. Most people believe she sucks because of her reach is limited but they don't realize that she can win without this advantage.

Dealing Block Damage/Lock Down: To keep your opponents character locked down you'll need the help of Doom AA. There is no "trap" that I know of with this team that is unless there is one I don't know about . Lock down is pretty easy to do on any tall character for that matter (Be careful if against Jugg though.... HEADCRUSH >.<), all you have to do is send Doom and do a jumping lp, lp, hp (Remember this only works on tall characters). If you manage to get the lp, lp, hp to combo once you land do Combo 1 for BB Hood. If not, then repeat the process with some d.lk's here and there. It works best if the opponent is in the corner. Pros when to push block to get out of it so that is why you have to mix it up to keep them guessing when and where to block. The jumping hp does most of the work. To get them in situations to where you can do this against Sentinel's is easy. All you have to do is hit them with a hp while you and your opponent are in the air. The hp does multiple hits so it will hit them to lie flat on their back. When this happens, thatís your chance to quickly send Doom and do a jumping lp,lp,hp.

Against mid-size characters the thing to do is once they are next to Doom assist jump to(over if your opponent is knocked on his back) the opponent (or you can skip to dashing but the hp is incase the opponent tries to jump out), with a hp and once you land let out a mine:hk then dash towards the opponent (opponent is blocking) then do a d.lk, d.lk, d.hk, u.lp (hp if you not against a team with Psylocke or Commando)she should jump and shoot a missile down (once she leaves the ground quickly charge back) once you land motion forward hp to shoot a missile that goes towards the opponent. Spamming out Flaming Champagne's isn't a bad idea either when you got Doom out and you are aiming to knock them out with the block damage.

Mines save her life: BB Hoodís mines(hk) can often save her life though she may get hit once or twice. They can also be used as unrollables in her combos and also to help with her lock down game. It provides most coverage when you are in the corner since the opponent has to try and get in back of you to dodge it but you can just send out Doom or Iron Man for extra coverage. Her hk can cancel out fireballs, go beneth typhoons from Storm, stop Psylockes psyblast, and one of its best uses is to charge for BB Hoods missiles.

Fastest way to Gain level: The fastest way to gain level with her is with charg- ing hk, hp missile, especially when you doing it repeatingly. Though it is not the safest way. The safest way would probably be her F/D hk or her d.hk. Though her hp, if it hits gives a load of level for just one button.

Tricks: Her double helps her game a lot and can help against Sentinel and Magneto. You know how Sentinels are when people sj towards them while they stay on the ground, they usually call the rocket hands on the opponent and when they are flying they like to do hp when you jump towards them, and when they randomly dish out Hyper Sentinel Forces which you jump over then use the double to prepare for a combo(coming from the air) and some block damage. Against Magnetos it is used to trick the opponent thinking that you will land in a certain spot then they use a partner like Psylocke giving you time to try your lock down or even doing damage(DHCing really helps here) to the Psylocke to get her out of the way. What you also can do is if you knocked out one of your opponents characters and are next to and facing the corner perform a hk + Doom assist, down down KK to get a head start against your opponent when they come in. One thing I have got a great comment on is BB Hoods ability to perform Cruel Hunting super right after ducking under a rocket punch. I.E. You know how some Sentinels do d.hp, Rocket Punch, Hyper Sentinel Force well after they do the Rocket Punch and cancel into a Hyper Sentinel Force(With the right timing) you can perfrom a Cruel Hunting and the begining of Hyper Sentinel Force goes right past you and you get a free super on Sentinel. ^-^

I copied that from my tutorial cause im kinda lazy but when ever you pick BB Hood you also pick Dr Doom(AA) no matter what.

EDIT: Combo 1: D.lk, front hk, Cruel Hunting or Beautiful Memory

This post was edited by BB Hood (04-26-2005 01:10 GMT, --- ago)
 

___________________________________________________________________________________________
+++++++= AIM- BBHoodcontroller
+++++++
***+*
***+

Online status
trunksoul

Newbie
6 Posts

 


Location: United States
houston
Occupation: kjdasfkljds


Send PM

 04-27-2005 00:49 GMT - #9029    IP:

 
Yea i wrote up bison min faq that took me a hour or more

and yea it automatically logged me out somehow and it lost me entire post

so yea i'm totally not going to post here in a bit until i'm done being pissed off.

 

___________________________________________________________________________________________


Online status
BB Hood

News & Moderation Staff
1012 Posts

 


Location: United States
Granada Hills
Occupation: Student


Send PM Weblog 03-04-2005

 04-27-2005 01:07 GMT - #9030    IP:

 
Sorry to hear that trunksoul. I had that happen to me on SRK a couple of times. I think from now on I will write in it word, then copy paste from now on. You should do the same.

 

___________________________________________________________________________________________
+++++++= AIM- BBHoodcontroller
+++++++
***+*
***+

Online status
trunksoul

Newbie
6 Posts

 


Location: United States
houston
Occupation: kjdasfkljds


Send PM

 05-12-2005 00:03 GMT - #9589    IP:

 
Silver Samurai Tricks:

Instant Overhead:

Jump up foward and press round house immediately, around the same time call tronne V when you land immediately c. lp, launch. This does 100+ damage when mashed. (timing is tricky, keep in mind that you can call assists at any time during a normal jump)

Jumping Rh is also a very good cross up normal.

Cross up "Glitch"

Alot of characters have this, I think even dan does with his c. lk.

Alot like rogue's "glitch" it's really just that a characters attack pushes them too far foward and they end up on the other side of the opponent.

You can use something like:

jump over opponent while calling assist

standing hp, (press hp again for second hit), when you reach the other side do the raimeken however do the command backwards or you'll get the fire power up if you do it too fast

with Tronne V it's especially useful because the last ring that comes out can cross up by itself (i recommend this)

just do the same as above (jump over while calling assist so the assist is on the other side)

do standing hp, (2 hits) then wait for her last ring to hit them and do a raimeken.


Tronne Bonne Chip

Here's a thing i found that seems pretty cool.

In the corner:

Hk drill (call bison ball assist) (mash the drill)

repeat

don't know how long you can repeat it, i know the drill still works pretty well against push block at least it should but this should do near infinite block stun if done correctly + chip.

This post was edited by trunksoul (05-12-2005 00:23 GMT, --- ago)
 

___________________________________________________________________________________________


Online status
BB Hood

News & Moderation Staff
1012 Posts

 


Location: United States
Granada Hills
Occupation: Student


Send PM Weblog 03-04-2005

 05-18-2005 22:05 GMT - #9849    IP:

 
Another trick with Silver Samurai is that he can not be grabbed while he is crouching. I tested it and so far its true.

 

___________________________________________________________________________________________
+++++++= AIM- BBHoodcontroller
+++++++
***+*
***+

Online status
sporetempest

Bronze Member
40 Posts

 


Location: Singapore

Occupation:


Send PM

 06-21-2005 10:16 GMT - #16648    IP:

 
just wanna say thanks guys for all the low tier info, esp higher jin. Can tell ur passion for them low uns dude... my fav middle/low tier team is ruby/colossus/doom. ruby doom is too good, and colossus makes a really good battery with super armour and dishin out lotsa damage with his normals. I dont think im good enough to write a faq at present but ill contribute as much as i can.

Keep it low.

 

___________________________________________________________________________________________
"You homo sapiens and your guns."

Online status
dharcpfenix

Newbie
4 Posts

 


Location: Philippines

Occupation:


Send PM

 06-27-2005 07:49 GMT - #16747    IP:

 
i play Hayato/Jin/CapCom. but i replace CapCom sometimes with other good AAA assists. sometimes Akuma or Morrigan.

the main strength of my stratrategy is Hayato's Plasma Field HC comboed to Black Hayato. does some nasty damage and it only costs 1 HC energy. and it's frekin' cool, too. when i do that combo against a new opponent, i love the looks in their faces, like "WTF! how the hell did you do that." then when i catch them again while Plasma Field is still active, i Black Hayato them again, without the HC gauge cost. the only problem with the Plasma Field to Black Hayato combos is that your opponent can actually roll if you weren't able to unrollable OTG him. and practicing the unrollable OTG is pretty hard. i whiff it a lot. x_x

 

___________________________________________________________________________________________


Online status
BB Hood

News & Moderation Staff
1012 Posts

 


Location: United States
Granada Hills
Occupation: Student


Send PM Weblog 03-04-2005

 07-11-2005 22:54 GMT - #17011    IP:

 
BB Hood

Stamina - Takes alittle above average 106%. Hey nobody's perfect

Rating: :blush

Defense - Her greatest Defense I'd say would be her s.hk or c.hk. Her Flaming Champagne isnt that bad at all either, just dont miss . Her mine's keep away SOME rushdown so that in itself takes most Magnetos but be careful and be sure to push block and spam a good AA assist like Doom to keep him away. Her hk(mine) however doesnt work so well against Storm. Storm is BB Hood's worst match up which isnt good at all because a lot of people play her. Storm's HK launch reaches quite a bit so the mine doesn't affect her if she is trying to launch. Just jump as much as you can spamming assist to keep her away. Being in the corner isn't always a bad thing when facing a Magneto, it limits his ways to rush you down.

Rating:

Ability to land comboes - BB Hood isn't a combo machine but she can land combos pretty well if they are caught in the Doom(AA) assist. She Basically needs Doom to start most of her combos. Her combos are most effective when the opponent is in the corner cause you can mix it up. You just have to go for the combo that leads to Cruel Hunting for Big damage.

Rating: :blush

Mobility - Her dash isnt all that good but her double jump does more than make up for that. The double jump helps you go over many assists and when doing so you can also send out a doom to keep the assist busy

Rating:

Damage Output - Cruel Hunting Need I say More? Her regular combos do little at times but Cruel Hunting does more than make up for that. Its all about having the upper hand in the match and keep your opponent scared while not being scared yourself.

Rating:

Chip - Her Chip is Great! Cruel Hunting + Doom = . Her flaming champagne does decent chip damage but can also keep them down for some Doom chip damage.

Rating:

Prescence (assist/dhc/counter possibility) - Her Projectile assist I would say is her best assist. Its not the best assist in the world but if you can work it with certain characters like Iron Man/War Machine it turns deadly. Her DHC's are great too. Some times they don't do the best damage depending on what super and how the opponent is positioned but with Beautiful Memory + 5 levels + having a team like BB Hood/Dr Doom/Iron Man you can dhc and perform some unescapeable kicks and punches into super making it a "I can can use all my 5 levels in escapable combo with dhc's and without using Sentinel ". It only takes 2 Dhc's(3 levels) to kill any character with BB Hood/Dr Doom/Iron Man. I really havent messed with her counter ability. I only do it when then opponent does a Hail Storm and I counter on the last peice of ice to BB Hood so she can have a head start with a Missile on the way and being able to move.

Rating:

Other - BB Hood(Proj)/Dr Doom(AA)/Iron Man(AA). Use it!! It has deadly DHC's and good keep away. By looking at the Names you got hella chip damage heading your opponents way. BB Hood size is also a benefit. If you opponent ever misses a standing rocket punch and you duck it = Free Cruel Hunting for you. Be patient with her. She cant rush down but your patience might pay off with a combo into Cruel Hunting to DHC...



Thank trunksoul for the setup of this list/chart (whatever you can call it). I will for sure be using it in the future.

 

___________________________________________________________________________________________
+++++++= AIM- BBHoodcontroller
+++++++
***+*
***+

Online status
trunksoul

Newbie
6 Posts

 


Location: United States
houston
Occupation: kjdasfkljds


Send PM

 08-06-2005 14:53 GMT - #17618    IP:

 
Quote
sporetempest :
just wanna say thanks guys for all the low tier info, esp higher jin. Can tell ur passion for them low uns dude... my fav middle/low tier team is ruby/colossus/doom. ruby doom is too good, and colossus makes a really good battery with super armour and dishin out lotsa damage with his normals. I dont think im good enough to write a faq at present but ill contribute as much as i can.

Keep it low.




Well cool colossus isn't bad at all.

Some quick colossus tips:

- Use his IMO above average dash to get in people's faces with a good assist backing you up

- Tiger knee his lk shoulder tackle, great tool it's full screen, good priority, usually trades in your favor, will absorb projectiles (too bad it doesn't pass through them though), and if you tiger knee it he'll recover almost immediately and it's alot harder to punish that way.

- I think jumping foward + hp might be a decent tool against sentinel

- Hyper Armor is cool and it is definantly realistic to set up with a assist. Solo setups are pretty simple aswell, sweep xxx hyper armor should be good enough on most characters (not sure on cable though)

- He can't combo into his launch off a light attack and his chain system doesn't allow him to go from a middle attack to a heavy so you can't combo it off of that either. I think his launch is high priority so you can try to land it in a anti air situation and of course you can try to combo off a assist or a jump in.

- Not too useful but j. rh crosses up sf2 style

- The basic colossus combo: Launch, ^ j. lp, j. mp (i use this instead of the lk's because it has alot more range) lk shoulder tackle xxx power dive (about 100 damage) hard to land the launch though.

- I think AAA assist can be pretty useful and even maybe used as a ghetto sent A type assist with certain characters. You see dash assist comes in from one end of the screen regardless but AAA assist comes in right in front of you. Yea it knocks them up but it's still possible to combo off of it (AHVB for example) and it is probably doubles as a good anti air assist aswell despite it's lack of invincibility.

- Can probably use j. lp, j. mp, lk tackle in air to air confrontations or j. lp, j. mp power dive (even j. lp power dive from max range i think) of course you can try to do j. lp, j. mp, lk tackle xxx power dive but it's kinda hard.

- Great range on his aaa and his dash is good too. His aaa can also be used in comboes such as with sent: launch, sj. lk, ff. lk, (call colossus aaa) ff. hp or this really neat combo:

Ryu, c. lk, launch (call collosus) (neutral jump) sj. hp xxx hp hadouken xxx shinkuu hadouken (100 damage AND flying screen so they can't roll under you) (it's kidna hard to do but basically you want them to "head into" the air hadouken that's over their head, you don't want to hit them with it as soon as it comes out of ryu's hands.

I'll come up with some more stuff later.

This post was edited by trunksoul (08-06-2005 15:20 GMT, --- ago)
 

___________________________________________________________________________________________


Online status
WABISUKE69

Newbie
1 Posts

 


Location: Puerto Rico
Philadelphia,Pennsylvania
Occupation: Student


Send PM

 03-13-2010 21:26 GMT - #39508    IP:

 
amingo IMO should be a little higher i main amingo and i gotta say he is one really unappreciated character he is pretty balanced and his combos are easy to perform its hard to see amingo's when u play online and in a way i like it cause no one expects amingo to be a good character but in a way its bad cause everyone thinks he sucks which is not true but again this is IMO one of the things i learned about amingo is that he is good with simple combos he doesn't do 2 many long combos for example u can jump towards you're opponent and HK if you do it right you should get about 3-4 hits when you land do down+HK when your opponent falls if you timed it right u can do down+kick to medium kick which launches the opponent in to the air and you can do his air combo, the best one is P(twice)+K(twice) and then the onion dash which deals a pretty good amount of damage

 

___________________________________________________________________________________________


> 1 <